By Doug Schaefer
As the shiny balls spin around in my world, Qt has jumped back into the
foreground. My Fedora laptop is busy building 4.5 as I write this and
slowly catching on fire (man these things get hot when they're busy
working). While that was going on, I took another look at how you'd
implement Qt widgets in 3D space, kind of like Clutter does in a GTK
fashion (mind you I think those are just static 2D images, not widgets).
Low and behold, I came across the Qt Lab Blog entry by someone there who actually has a demo of Qt widgets running in a maze similar to the old id games. He called it WolfenQt. Take a look here: