By Jakob Engblom
As we said in the first blog post on Simics 4.8, a really big new feature is the System Editor function. The system editor combines two functions into a single view, both the exploration of an existing target as well as the modification and even construction of a new target from existing pieces. A demo video is available on the Wind River channel on YouTube, and read on for more information on how it works.
The basic view that the System Editor provides is the Simics component hierarchy of a target system. The components are used to organize a target in a manner that is very similar to how the target hardware system is organized, including the encapsulation of chips on boards, PCI cards into PCI slots, and functional clusters inside SoCs.